I am running unity 5.1.2f1.
The change to VR has made the main camera automatically a Stereoscopic camera, which responds to HMD rotational input without me having a say on the matter.
The main problem is that we have post-processing scripts attached to the camera for some postprocessing effects such as motion blur and glowing outlines, but those effects do not appear on the 'Right Eye' view.
Is it possible to affect the other eye with an 'OnRenderRightImage' callback or through some other means?
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