Quantcast
Channel: Questions in topic: "post processing"
Browsing latest articles
Browse All 713 View Live

Custom Shader Effect Pass

Hi, I'm trying to learn some more advanced shader techniques and I'm finding that I don't quite know enough to be able to google my problem, here's what I'm trying to do: I have a shader that simulates...

View Article



How to add post process with URP package

hey ! For my project, i add the URP package and then, wanted to add post process package...but it dont work... did i miss something ? thanks

View Article

How to separate post processing effects to different objects

I have a global volume for the scene and I wanted to give the UI a different post process effect from the rest of the scene. So what I did was create a new camera that only renders the UI Layer and...

View Article

Post Processing Effects Not Being Shown From Script

I've been using a script to create a new vignette effect. I am able to get it to create the profile, but it never shows the vignette on the actual game screen. On the inspector I am able to see very...

View Article

problems with post postprocessing and deep mask in unity 3d

Hello to all My name is carlos and I have been in this world of unity for a short time. I am currently working on a project about a construction game in which you can build and visit the house. My...

View Article


How do I make my game look "Good"*

I have some simple models in blender, when I render them in cycles they look great, but when brought into unity, they seem pale and lifeless. All my assets fall into this look I describe as too "Engine...

View Article

Cinemachine diffrent Post-Processing effects on Cameras with...

I am making a splitscreen game with Cinemachine. Both players start out in a 3rd person virtual camera virtual camera. ![alt text][2] when one player uses the scope i want to apply some additional post...

View Article

Issue with excluding object from post-processing in VR

I wanted to exclude some objects from a specific layer from rendering in the post processing. I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and...

View Article


How do i mask a Post-Process Effect (URP)?

I was wondering how can i apply a specific post-process effect like Chromatic aberration only to a specific zone of my game and not the whole screen, or maybe if i would like it to be confined in a...

View Article


Why Vignette post process in URP does not have MASK option

Hi i used vignette effect in the non-urp version with the Post-process volume component which had the "mode" option and an easy way to apply a mask on the effect to get a custom shape. ![alt text][1]...

View Article

Applying Bloom to only one object

Is it possible to apply the bloom or any other post process object only to specific objects? beside using the HDR/treshold workaround for blooming effect i tried the 2 camera approach explained here...

View Article

[HDRP] how to use volume effects to a certain volume mask?

I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...

View Article

[HDRP] how to use volume effects to a certain volume mask?

I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...

View Article


[HDRP] how to use volume effects to a certain volume mask?

I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...

View Article

Post processing works when building locally, but not when using cloud build.

.I have a simple 2d platformer game, I can provide a link to the github repo if need be, which has some postprocessing effects applied to it. The effects (bloom and vignette) work fine in the editor,...

View Article


Post processing works when building locally, but not when using cloud...

I have a simple 2d platformer game, I can provide a link to the github repo if need be, which has some postprocessing effects applied to it. The effects (bloom and vignette) work fine in the editor,...

View Article

URP Post process not working in build(WORKS in editor!)

Hey Everyone. I Added post-processing to my urp project(using global volume) - I see the effects in the editor but not in the build.. I dont know what to do, I Tried EVERYTHING and nothing. My volume:...

View Article


Post Processing Layer not working on UI/Canvas

I've set everything up, but i dont know what is still missing.... - Canvas is on Screen Space - Camera - Camera on target layer - GameObject is on target layer - PostProcessing Components properly...

View Article

Memory leak from using URP even on empty project

I'm using unity 2021.3.15f1 on windows with an AMD cpu and gpu and 16gb of ram. After finding a memory leak on my team's project I have discerned that something in URP is causing it. Steps to...

View Article

Post-processing bug in build

Hi all, I am currently using v2021.3.20 and I tried it on few versions before and problem remains. Render pipeline: built in Problem is that when I build the game it has post-proc in platform that is...

View Article

How to achieve better graphics in Unity URP

Hello! I have recently decided to do a new project using Unity. I made an HDRP project for this game because I thought I might want to commercialize it, so I wanted to achieve the best graphics...

View Article


Post-Processing effects are not working after new scene is loaded via Scene...

HI! I've couples of post-processing profiles that work as intended when I launch a scene from within the editor, but when loading a scene from previous one (following build order), these effects aren't...

View Article


How to fix compression issues with shadows?

I'm working on a horror game and many parts of the game are dark. We recently implemented a post processing global volume to add effects. Unfortunately, this has caused some terrible compression issues...

View Article

Cannot get camera stacking to work in a way that isolates post processing...

I have 2 cameras, Main Camera and Glow Camera. I want objects on the layer "Projectile Glow" to have bloom applied to them. I'm using the Universal Render Pipeline. This is the Main Camera, culling...

View Article

Cannot get camera stacking to work in a way that isolates post processing...

I have 2 cameras, Main Camera and Glow Camera. I want objects on the layer "Projectile Glow" to have bloom applied to them. I'm using the Universal Render Pipeline. This is the Main Camera, culling...

View Article


How to make a specific object glow

I'm very beginner to unity, I want to apply the post process bloom effects to a specific objects in the scene, in this case the yellow cube, I added Post-process Volume to an empty Object and give it...

View Article

Text Mesh Pro Glow not showing in Build

I have an issue with my Build, where Text Mesh Pro Post-Processing doesn't seem to be working. I have a glow effect for the text, and this works fine in the Editor (both Scene view and Game view), but...

View Article

How to change post processing Lens Dirt texture resolution

Hi there, I have been optimizing the size of my build project, which utilizes URP and Post Processing for some bloom effects. During this process, I discovered that one specific texture,...

View Article

How to add Glow(Bloom effect) in unity 2d

I have followed brackeys tutorial to add glow in Unity. https://www.youtube.com/watch?v=WiDVoj5VQ4c After following the tutorial and making fixes following the comments, I am still facing the issue...

View Article



Can't see changes on DepthOfField

Greetings. I am currently working on **HDRP Volume** profiles and I create **Volume** and add **Depth Of Field** to it via script and I can change **Depth of Field** values from script but can't see...

View Article
Browsing latest articles
Browse All 713 View Live




Latest Images