Quantcast
Viewing latest article 9
Browse Latest Browse All 713

How do i mask a Post-Process Effect (URP)?

I was wondering how can i apply a specific post-process effect like Chromatic aberration only to a specific zone of my game and not the whole screen, or maybe if i would like it to be confined in a specific shape

Viewing latest article 9
Browse Latest Browse All 713

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>