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Post-processing bug in build

Hi all, I am currently using v2021.3.20 and I tried it on few versions before and problem remains. Render pipeline: built in Problem is that when I build the game it has post-proc in platform that is built first. Second build immediately after (in the same session) first is finished (build for other platform) doesn't have post-proc. *Read examples so it might be clear for all...* Example: I am going to build my game for Windows first and after build is complete I switch target platform to Mac and I build for him. Result: Game on Windows has post-proc but game on Mac doesn't have Example #2: I close Unity and after closing I am reopening the project again and I am going to build my game for Mac first and after build is complete I switch target platform to Windows and I build for him. Result: Game on Mac has post-proc but game on Windows doesn't have **Potential fix but it's ridiculous ** is that I need to quit Unity after each build for each platform but that for me is not normal, it should work seamlessly when I switch target in the same session... Does anyone has same problem or someone know what is going on?

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