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Cinemachine diffrent Post-Processing effects on Cameras with CinemachineVolumeSetting

I am making a splitscreen game with Cinemachine. Both players start out in a 3rd person virtual camera virtual camera. ![alt text][2] when one player uses the scope i want to apply some additional post processing effects (Lense distortion and vignette), however when i use a CinemachineVolumeSetting on the scope virtual camera the extra effects also get applied to the player still in 3rd person. ![alt text][1] Is there any way to only apply the effects to the correct camera? Im using local volumes as a work around but they dont work as well [1]: /storage/temp/203232-2022-12-24-10-19-04-window.png [2]: /storage/temp/203231-2022-12-24-10-18-06-window.png

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