I am making a splitscreen game with Cinemachine.
Both players start out in a 3rd person virtual camera virtual camera.
![alt text][2]
when one player uses the scope i want to apply some additional post processing effects (Lense distortion and vignette), however when i use a CinemachineVolumeSetting on the scope virtual camera the extra effects also get applied to the player still in 3rd person.
![alt text][1]
Is there any way to only apply the effects to the correct camera? Im using local volumes as a work around but they dont work as well
[1]: /storage/temp/203232-2022-12-24-10-19-04-window.png
[2]: /storage/temp/203231-2022-12-24-10-18-06-window.png
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