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problems with post postprocessing and deep mask in unity 3d

Hello to all My name is carlos and I have been in this world of unity for a short time. I am currently working on a project about a construction game in which you can build and visit the house. My problem is when I switch to 3rd person mode and go through the doors (which use a deep mask to make the transparency, and that causes problems in the post processing). Does anyone have any idea how to solve it? Thank you very much in advance I attach a images so you can see the problem alt text

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