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unity vertex order

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In modo, I have a single unified mesh with NO uv's, and a single material. If I import that mesh into unity, I can loop through mesh.triangles and all of the vertices match up perfectly. Here's where the trouble comes: If that same mesh has more than one 'island', that is to say, there are a group of triangles that are not welded to the rest, the vert numbers in modo and unity no longer match. I'm trying to figure out why this is happening so I can take steps to get them matching again. Well, a picture is worth a thousand words, so hopefully somebody can help me figure out what's happening here: ![alt text][1] [1]: http://img819.imageshack.us/img819/6248/vertorderwtf.jpg

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