Hi, I'm new to Unity5's bloom effect and have a question.
I have 2 cameras, 1 main camera that renders almost everything, and other camera that renders some objects that I want to make glow(dust particles, hand-drawn lighting, etc...).
Here's my test scene, object hierarchy & camera setting.
![Hierarchy][1]
- Cube is in 'Default' layer and BloomCube is in 'Particles' layer.
![Camera Setting][2]
As you see I set BloomCamera's Culling mask set to Particles layer only so that I can bloom 'BloomCube' object only. But In the game, Both Cube and Bloomcube are affected by Bloom script.
What am I doing wrong? Is it just what bloom script naturally does?
[1]: /storage/temp/63037-hierarchy.png
[2]: /storage/temp/63039-maincamera.png
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