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Bloom Effect for certain camera only

Hi, I'm new to Unity5's bloom effect and have a question. I have 2 cameras, 1 main camera that renders almost everything, and other camera that renders some objects that I want to make glow(dust particles, hand-drawn lighting, etc...). Here's my test scene, object hierarchy & camera setting. ![Hierarchy][1] - Cube is in 'Default' layer and BloomCube is in 'Particles' layer. ![Camera Setting][2] As you see I set BloomCamera's Culling mask set to Particles layer only so that I can bloom 'BloomCube' object only. But In the game, Both Cube and Bloomcube are affected by Bloom script. What am I doing wrong? Is it just what bloom script naturally does? [1]: /storage/temp/63037-hierarchy.png [2]: /storage/temp/63039-maincamera.png

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