I'm using Post Processing in my Google VR project with Unity.
However when I add post processing, it only applies to left side, not both.
I can't find any related issues about this, at least I want to use FXAA and Ambient Occlusion effect on it.
Not just Post Processing Stack, other post processing assets have same issue.
What am I missing? Using Unity 2018.3.12f1 and GVR SDK 1.200.
Any advice will very appreciate it!
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