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Hard edges on bloom effects (pps 2.0) in VR project

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![alt text][1] Bloom effect from the post processing stack 2.0 is causing really bad banding right in the center of the screen with a VR project in Multi-Pass Stereo mode. I've changed many of the settings and it makes no difference. Seeing this in Gamma and Linear color space. Any of you seen this before, or could recommend a solution? [1]: /storage/temp/139556-bloomedge.jpg

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