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Post Processing Depth of Field in 2D

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Hello, I am not very experienced with Unity, so I do not understand the Post-Processing stack very well. I would like to implement a Depth of Field effect in my game, such as the one seen in [this Brackeys tutorial][1] (image below). I would also like to implement motion blur, but no matter what I try, I don't seem to be getting any effect showing up. Most of the documentation/tutorials online refer to an older version of the stack/editor, so I can't follow much of it. In order to implement this, I have tried the following: 1. Installed the Post Processing Package from the Asset Manager 2. Created a Post-Processing Profile as an asset, and dragged this into my camera's post processing reference 3. Added effects, modified settings, etc (image below) I was hoping someone with experience using this could help me get this set up, since nothing seems to work. Thank you! ![alt text][2] ![alt text][3] [1]: https://www.youtube.com/watch?v=MFQhpwc6cKE [2]: /storage/temp/158775-dof.png [3]: /storage/temp/158778-settigns.jpg

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