Hello, I have created a new project using the Universal Render Pipeline and set up a simple scene with a post processing volume.
When the camera is rendered straight to the display (on the left), bokeh DoF is shown correctly, but when rendered to a render texture (on the right), while a DoF is present, it looks completely different and does not have the bokeh effect.
Other post processing effects seem to work fine.
I can't seem to find the answer in documentation or the forums, but I don't understand the problem. Maybe bokeh is simply incompatible with the render pipeline. Is there a way to get the correct effect in the render texture? ![alt text][1] [1]: /storage/temp/160354-capture.png
When the camera is rendered straight to the display (on the left), bokeh DoF is shown correctly, but when rendered to a render texture (on the right), while a DoF is present, it looks completely different and does not have the bokeh effect.
Other post processing effects seem to work fine.
I can't seem to find the answer in documentation or the forums, but I don't understand the problem. Maybe bokeh is simply incompatible with the render pipeline. Is there a way to get the correct effect in the render texture? ![alt text][1] [1]: /storage/temp/160354-capture.png