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URP Bokeh DoF not showing in render texture

Hello, I have created a new project using the Universal Render Pipeline and set up a simple scene with a post processing volume.

When the camera is rendered straight to the display (on the left), bokeh DoF is shown correctly, but when rendered to a render texture (on the right), while a DoF is present, it looks completely different and does not have the bokeh effect.

Other post processing effects seem to work fine.

I can't seem to find the answer in documentation or the forums, but I don't understand the problem. Maybe bokeh is simply incompatible with the render pipeline. Is there a way to get the correct effect in the render texture? ![alt text][1] [1]: /storage/temp/160354-capture.png

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