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RenderTexture captured from camera with post effects only shows the emission pass.

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Since formatting is so painful here, here is a link on StackOverflow:

https://gamedev.stackexchange.com/questions/183595/displaying-or-capturing-non-main-camera-shows-only-the-post-effects

I see similar posts regarding this, but they haven't been answered. I personally have run into this twice now in the last few months. I really hope someone out there knows how to capture from a camera using post effects. My only solutions have been completely jank, and too slow for real-time.

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