Hey there!
I'm working with URP for the first time since I wanted to use Shadergraph for some effects which worked great. Now I'm trying to create multiple Fullscreen Shaders, but I can't figure out how to approach this with URP.
Previously I just used a Blit in the "OnRenderImage" function and used my shader as input, but Blit doesn't exist in URP. I found a package where you can add a Blit function to a URP Renderer Asset. This does apply the shader but completely ignores UI except in World Space.
There has to be a better way to create image effects in URP right?
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