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Universal Render Pipeline Post processing breaks transparent camera background?

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Hey. I noticed that when I enable "Post processing" in my scene's main camera then the transparent background I have becomes opaque again. My project uses the Universal render pipeline.

![alt text][1]

Camera background set to (0, 0, 0, 0) (Fully transparent) ![alt text][2]

I'm using OBS to display the transparency effect. I have an image in the background and then the Unity game on top of it, like an overlay

Here's what it looks like **WITHOUT** post processing enabled. It works as expected. ![alt text][3]

And here's what it looks like when I enable Post processing. The background is no longer transparent. ![alt text][4]

**Any ideas why it doesn't work with Post processing enabled?**



[1]: https://i.imgur.com/KgZgju5.png [2]: https://i.imgur.com/h9AddH7.png [3]: https://i.imgur.com/deFJwdV.gif [4]: https://i.imgur.com/h8IhZa7.gif

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