Hello!
I'm trying to use the URP's post processing volume with the bloom effect, but it seems that somehow, the bloom is not being applied after I build for android (in editor and play mode works just fine).
The Graphics API is OpenGLES3 and my device supports it. I already changed a lot of settings in the player, graphics and in the volume itself but nothing works.
The tint attribute of the bloom seems to work, giving a bit of glow of the tint color, so my guess is that somehow, HDR is not working in my device but I don't know why.
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