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Postprocessing same Bloom parameters on two URP projects give different result.

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Setting the same parameters to a Global volume, give hugely different results... Where can this setting be that causes this behavior? Can the camera cause this? It is a [CameraRig] on the steam version, and just an ordinary camera on the Oculus version. The materials are the same emissive materials on both project (identical .mat files), same version of Unity. Identical Player Settings. ![alt text][1] ![alt text][2] [1]: /storage/temp/199408-bloom-steamvr-editor.jpg [2]: /storage/temp/199409-bloom-oculuspc-editor.jpg

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