Hey everyone.
I have 2 Cameras, one to render the UI with a depth of 1 and the 2nd to render the world with a depth of 0, everything works like i expect it to until i add Post-processing to the UI's Camera.
For some reasons the Post-processing affects all objects, is this a bug? shouldn't it affect only objects that are on the selected layer/s (UI's Layer)?
Unfortunately i couldn't post more than 2 pictures so i decided to just link them:
https://forum.unity.com/threads/post-processing-affects-all-layers.1337822/
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**Unity version: 2020.3.21f1**
**Post-processing version: 3.1.1**
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