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Post-processing Affects all Layers

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Hey everyone. I have 2 Cameras, one to render the UI with a depth of 1 and the 2nd to render the world with a depth of 0, everything works like i expect it to until i add Post-processing to the UI's Camera. For some reasons the Post-processing affects all objects, is this a bug? shouldn't it affect only objects that are on the selected layer/s (UI's Layer)? Unfortunately i couldn't post more than 2 pictures so i decided to just link them: https://forum.unity.com/threads/post-processing-affects-all-layers.1337822/ ---------- **Unity version: 2020.3.21f1** **Post-processing version: 3.1.1**

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