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HDRP Bloom intensity. How do I change it via Script

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Hello there, I am trying to work out how the Unity HDRP Bloom Intensity slider works via Script, I have found out some information on how to access the Bloom attribute but when I try to change the intensity it doesn't use the normal float rather it uses a "ClampedFloatParameter". I have done my research into it but I think my knowledge is limited on that side so if someone could help me change the intensity with normal float values that would be amazing! Code: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; public class PauseMenu : MonoBehaviour { public Bloom light; void Start() { int bInt = PlayerPrefs.GetInt("bBool"); switch (bInt) { case 0: light.intensity = 0.5f; break; case 1: light.intensity = 0f; break; } } }

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