Hi! I am using bloom effect, from Post Processing package, in my 2D game. How can I optimize it for the best performance possible? I ran my game on my phone, which is quite bad at specs, and the performance was bad, nearly unplayable. I assume that the whole level is glown, including the tilemap and 2 simple sprites. And I forgot, I have a Particle System. Yes, I know this is also going to take up performance. So in conclusion, how can I optimize both bloom effect and Particle System. In addition, I am using the Built-In Render Pipeline. Thanks!
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