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Memory leak from using URP even on empty project

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I'm using unity 2021.3.15f1 on windows with an AMD cpu and gpu and 16gb of ram. After finding a memory leak on my team's project I have discerned that something in URP is causing it. Steps to replicate: - Create a new unity project with the 3d (URP) template. - Launch the sample scene given. - Watch the profiler's memory tick up constantly, even in this empty scene, until it reaches a peak, lagspikes, and garbage collection cleans it. - Watch it do this over and over again about once every 20 seconds. Any fixes I can do, or is this issue rooted in URP?

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