I'm using unity 2021.3.15f1 on windows with an AMD cpu and gpu and 16gb of ram. After finding a memory leak on my team's project I have discerned that something in URP is causing it.
Steps to replicate:
- Create a new unity project with the 3d (URP) template.
- Launch the sample scene given.
- Watch the profiler's memory tick up constantly, even in this empty scene, until it reaches a peak, lagspikes, and garbage collection cleans it.
- Watch it do this over and over again about once every 20 seconds.
Any fixes I can do, or is this issue rooted in URP?
↧