I've been trying to implement post-processing stack on a 2d game. so far, it has been working great. the only problem is that when I am trying to add post-processing stack effect on UI it doesn't work unless I mark the canvas render mode to screen space camera. the problem is that I have a new canvas and I have set it to screen space-camera. the problem is that when I am trying to render particles on top of that canvas I will have to set the layer of particles to "UI". when I do that, it will ignore post-processing stack effect.
The particle system cannot be a part of canvas in my case as I am using a 3rd party plugin to create weather effect using those particles. any idea how can I do that? anything that I am doing wrong?
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