Hey Everyone,
So I am currently working on an AR app for android using ARcore.
For the trackable floor I am using a transparency shader that allows for shadows to rendered on top of it. I wanted to add in some very subtle ambient occlusion for a more natural look at the base of objects in an AR environment.
My problem is that I can't get the SSAO from the post processing stack to render onto the transparent shader. Does anyone have any experience with this in AR? Or any suggestions on how this might be achieved?
Thanks in advance
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