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Channel: Questions in topic: "post processing"
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make your camera see through an Image!!

Hi I have an Image that I want to use in my game. Basically I am trying to get Vignette like effect but based on the image or form of my choice or in other words, add a foreground Image to my camera....

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Preview post processing FX without a camera

I'm using VRTK and so the camera isn't active until the game starts. How do I preview my FX without having to create a stand-in camera that disables on startup? I'm using Post Processing Stack v2 in...

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Updating asset store post processing stack for 2017.3

I'm stuck using Unity 2017.3 for a class project, and was wondering if anyone had successfully updated the scripts in the official post processing stack available from the asset store. Some fail to...

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Post Processing Stack effects don't work in build of the game.

I'm using the Post Processing Stack, and although the effects show up in the editor, they do not on the built game exe. Anyone has any idea why ? Btw I had to turn off dx9 in the Player settings...

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Ideas on Transparent shader that can receive shadows and is not ignored by...

Hey Everyone, So I am currently working on an AR app for android using ARcore. For the trackable floor I am using a transparency shader that allows for shadows to rendered on top of it. I wanted to add...

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Postprocessing in 2018.2.0b1

I installed the package "Postprocessing" version 2.0.5-preview using the Package Manager in Unity 2018.2.0b1, and can't find any documentation or guide on how to actually apply these to a camera. - The...

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Post Processing Stack Error (Ambient Occlusion)

Post Processing Stack Error (Ambient Occlusion) Dear Unity, we recently moved across to the ‘Post Processing Stack’ plugin and are getting some strange behavior. Under the Console there is a repeating...

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Rendering.PostProcessing.UpdateStrippingBeforeBuild does not implement...

Hey everyone, I just updated my Unity from Unity2018.1.0b8 to Unity 2018.1.0f2. So I was using the Beta version and everything worked properly and today I tried using both the Unity Beta Version 2...

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Post Processing V2 is causing some Problems UNITY 2018.1

Hello! I imported post processing V2 and 2 compile errors appear :...

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Unity Post Processing v2.0.5 Does not work with Assembly Definition Files on...

So my issue is that I cannot properly get access to the Post Processing Name Space while using custom Assembly Definition Files. **Here is the version of the Post Processing Stack I have:** ![alt...

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How do you get a white vignette effect?

I'm using the vignette effect from the Unity post-processing stack. It works great for colors like black or blue, but white doesn't do anything (I guess it's just a multiplicative effect?) How do you...

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Unity post processing volume not working

I followed this: https://unity3d.com/learn/tutorials/topics/graphics/post-processing-volumes but still nothing applies to the camera not even if i set it as global. Do i need other components? Please help

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i found my project named as temp and all my post processing work are gone any...

after a long day of work i opened the station now and i found all my work is gone and the project is named (temp) and my backup project as (temp2) anyone can help please ? ,i was working on final post...

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Post Process v2: Post Process Layer hides all meshes?

Hi, I changed my rendering pipeline to the lightweight render pipeline and wanted to use the new post process v2 stack. When I add the post process layer component to my camera, it makes everything...

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Ambient Occlusion with PostProcess v2 doesn't work?

I just switched my project over to the new LWRP in Unity 2018.1.1 I can't seem to get the ambient occlusion to work with the post process volume. I even tested it on this LWRP test scene, where it...

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Set Anti-Aliasing as PostEffect or inside QualitySettings or both? performance?

which should be better or which should be more performant?

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How to script the post processing stack 2.0.3 with C#?,How to Script Post...

My goal is to set the intensity of bloom with Time.realtimeSinceStartup, and I wrote these. using UnityEngine.Rendering.PostProcessing; public class BloomChange : MonoBehaviour { public...

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A problem involving RenderTexture, Canvas, and UI

This has been eating my brain for a few days by now and I wish I can get some wisdom from my good fellows here. I try to explain as best as I can below: I work on a game where we switch between two...

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Post Processing Stopped Working

I was in the middle of working on my Unity 3D game and I closed and re-opened the game, and I had noticed that my post-processing behavior stopped working. It acted like the engine stopped recognizing...

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How to make below design with unity primitives

Hello, I have a design issues .... ![alt text][1] [1]: /storage/temp/118742-00-c-pink.jpg how to make this design : i tried by : using cube and apply materials . some parts works file but in the center...

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