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Post Processing Stack Error (Ambient Occlusion)

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Post Processing Stack Error (Ambient Occlusion) Dear Unity, we recently moved across to the ‘Post Processing Stack’ plugin and are getting some strange behavior. Under the Console there is a repeating error ‘even before running’ saying: > Invalid pass number (1) for> Graphics.Blit (Material "(Unknown> material)" with 1 passes)> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr) Invalid pass number (3) for> Graphics.Blit (Material "(Unknown> material)" with 1 passes)> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr) Invalid pass number (5) for> Graphics.Blit (Material "(Unknown> material)" with 1 passes)> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr) Invalid pass number (6) for> Graphics.Blit (Material "(Unknown> material)" with 1 passes)> UnityEngine.GUIUtility:ProcessEvent(Int32,> IntPtr) This seems to be related to Ambient Occlusion, when disabled the error stops. The error happens even when using a completely new scene and just adding the ‘Post-ProcessingProfile’ to the camera. Oddelly, every now and then when I close down Unity and re-open it, sometimes I get no errors and can run the game with a working Ambient Occlusion effect but after stopping or re-running the game, the error starts up again and the Ambient Occlusion stops working. I have done many searches online but can't seem to find much in this area. Any help much appreciated. **Plugin:** Post Processing Stack v1.0.4 **Using:** Unity 2017.2.0f3 (64bit) **Platform:** PC Kind regards, Thor

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