I just switched my project over to the new LWRP in Unity 2018.1.1
I can't seem to get the ambient occlusion to work with the post process volume.
I even tested it on this LWRP test scene, where it still doesn't work.
Here is an image where the ambient occlusion should be blown out.
![alt text][1]
To show that the post process is working, I'll blow out the Bloom settings.
![alt text][2]
Other effects are working, but not AO. Not on this project, nor on my personal project.
Any help would be awesome!
[1]: /storage/temp/117583-1.jpg
[2]: /storage/temp/117584-2.jpg
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