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Ambient Occlusion with PostProcess v2 doesn't work?

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I just switched my project over to the new LWRP in Unity 2018.1.1 I can't seem to get the ambient occlusion to work with the post process volume. I even tested it on this LWRP test scene, where it still doesn't work. Here is an image where the ambient occlusion should be blown out. ![alt text][1] To show that the post process is working, I'll blow out the Bloom settings. ![alt text][2] Other effects are working, but not AO. Not on this project, nor on my personal project. Any help would be awesome! [1]: /storage/temp/117583-1.jpg [2]: /storage/temp/117584-2.jpg

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