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No motion blur or ambient occlusion when using lightweight render pipeline

I'm currently using Lightweight RP, but i can't get postprocessing to work. More specifically, i can't get motion blur and ambient occlusion to work. The effects simply doesn't make any difference at...

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Post processing effects in scene view do not match game view.

I'm tying to set up post process effects in my scene. The problem I'm having is that while the post process effects do show up in both the scene view and game view (and during game play), the effects'...

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What kind of anti aliasing was used?

Hi Cool guys! I want your help TAT I can't read the first picture. but I can read the text after something has been done. I'm not sure about this. maybe anti-aliasing and blur? No Effect ![alt text][1]...

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Depth of Field not working on character

Hey all- I installed Unity's post processing stack and turned on Depth of field, but for some reason it is not focusing on my character, even though my character is within the focal length. My...

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how to add planer reflection

Hello guys i am need help every body if yours how to add screen space reflection realtine on Hd render pipline please Hellp us becase is very Important Tancks

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Unity 2018 steamVR PostProcessing effects dont work

I am Using post-process volume: bloom effect on unity 2018, Post Process Larey is on Camera (Eye) Allow HDR is enabled, it seems to work in a standard camera but not when a child of CameraRig.

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Post Processing Stack making bloom brighter when light is toggled

Good Morning everyone, My team and I have been having issues with the post processing stack asset in regards to the bloom effect. In one of our levels we have a switch and when the switch is toggled it...

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how to get postprocessing parameters

Hello, i'm trying to get setting from postprocess Stack V2. but because C#language is not up to 7 i can't use this kind of code: > AmbiantOcclusion = UsedProfile.TryGetSettings(out AmbientOcclusion...

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Post processing with multiple camera

I wanted to apply one post processing for my camera and one for UIs because I don't want them to share the same one. I arranged everything so the two camera overlapped and make sure each the post...

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Post effect shader similar to "Shannara Chronicles" intro's edge smoke effect

Hi there, I'd like to create a post effect shader, similar to the "edge smoke" effect from the "Shannara Chronicles" intro (see screenshot: inner blue marked area visualizes the edge, the outer one the...

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I can't get Post Processing to do something very simple

Hi everyone! I'm really stuck with something that for my understanding should be dead simple, I applied PostProcessing to my game, now I'm just trying to change the chromatic aberration at run time (as...

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Shader graph and Post processing together

Is it possible to get these to work in the same project? I just can't make it work? When I use LWRP for shader graph, post-processing doesn't work. When I remove LWRP asset from the settings, all...

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GLES3 Error: Post Processing

Hello! I'm trying to use the Post Processing Stack to add more light effects to my dark-ish scene and now I can't stop getting these errors no matter what texture compression![alt text][1] I use when...

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Selection.GetFiltered not working for Specific File Format

My task is to export certain files as asset bundle. There are different types of files in my directory. I get these selected files using Selection.GetFiltered. File types includes: prefabs, materials...

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Possible to replace a color with an image texture?

situation: I am downloading an image via google maps, the colors of this can be modified so that I can customize what the map looks like, however, plain colors are not what I am after. because custom...

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How to make a post processing effect using shader graph & PostFX V2

When I write my own post processing effect using a shader made in shader graph unity completely ignores it. I know it's possible to do it because of this post, but I can't figure out how to set it up.

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Why doesn't this shader work when using it with as a custom effect on the...

During game mode, the effect doesn't do anything and while in edit mode, the game preview flickers between black and the normal camera view. Any help would be greatly appreciated. Shader code Shader...

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How to add emission (or bloom/glow) to unlit shader?

I'm trying to create billboard shader for projectiles and i don't need lighting or shadows, just glow/bloom (from post processing). I tried to add [HDR] color to color form texture in fragment shader,...

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Android Size reduced related to Asset

I have an android game which has an apk build size of 26MB. I currently downloaded the [post-processing stack][1] from the asset store and imported to my project. And also installed the...

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Why Inspector and Main camera are such different? No shadows as well :(

Hello! I'm using post-processing stack, and noticed big difference between inspector view and game window. Here is the example with **"Bloom"** parameter: ![alt text][1] Anydoby knows why this...

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