Fake Volumetrics via custom bloom
Hi Guys, I am trying to implement a solution to have cheap fake volumetrics as seen in this talk from Unite2018: https://youtu.be/o808hcH3zEc?t=11m39s The slide about volmetric FX sais: • After bright...
View ArticleWhere is the ambient light intensity modifier in HD Render Pipeline?
I cant seem to find a modifier for the ambient light intensity so my shadows are all the way black. I just found out that the "Baking Sky" script does make a change but im not presented with a choice...
View ArticleLight Falloff Post Process Effect?
Is it possible to use a post process shader to make the scene lighting (Directional & Ambient lighting) have some falloff/dimming/attenuation as is gets further away from the camera? How would you...
View ArticleCompatibility between stencil buffer and SSAO
Now what I have is a mask and a scene with the stencil buffer. The scene renders only behind the mask. But when I apply SSAO, the ambient occlusion shows on all the scene. The scene out of the mask is...
View ArticleDevices with OpenGL ES version 2.0 not supported in play console.
In the google play console under Device catalogue, there are about 5,700 unsupported devices for my game (in my other games I have like 1,000). Nearly all of them use OpenGL ES version 2.0. I expect...
View Article[HELP] Post Processing Stack v2 + Cinemachine - How to track focus on target...
Hey guys. I updated my project to Post-Processing Stack. Created an EmptyGameObject with the PostProcessVolume on it and linked to a "PostProcessing" layer, then i have a PostProcessLayer on my...
View ArticleShaderGraph Multiple RenderTargets
Hi, Is there way to output to multiple render targets in the [Shader Graph][1]? For instance, can I record screen space normals to a secondary render texture and use that output in a post process? Is...
View ArticlePostProcess Build Scripts / GameCenter Capability
Hi everyone, i would ask if i'm the only one, that can't turn on the GameCenter capability in Xcode 10.0. This is the PostProcess script i made. [PostProcessBuild(999)] public static void...
View ArticleUnity Post Processing Stack
Hi ! I get a question about unity post processing stack to the shaders. I think everytime im using Bloom and Depth of field checked, this glitch that i believe come from shader is look like this. ![alt...
View ArticlePost processing effects cause 2D android game to lag.
Unity 2D android build lags horrendously on my phone. Every time I add post processing effects, especially bloom, even with Fast Mode enabled and run it on my Redmi Note 4 device, I get below 10 fps....
View ArticleNew Unity Project "3d With Extras" . Grey fog/mist type effect undesired ......
I've recently seen in Unity you can start a new project with Extras included. Which is basically some post processing to make it look nicer as standard, as well as some assets/materials etc to get you...
View ArticleControlling Bloom Effect using Post Proccesing Behaviour (Include/Excluding...
I am using the post processing stack behaviour to add a bloom effect to my underwater scene. The issue is, the bloom effect applies to every object in my scene. I need to be able to control the amount...
View ArticleBuild Error on Post Processing Stack
Greetings, I 've got 5 Shader errors all with in the same part .cginc The errors look like this : Shader error in 'Hidden/Post FX/Builtin Debug Views': failed to open source file: 'Common.cginc' at...
View Article`Shader' does not contain a definition for `Find'
i have imported Post processing stack and unity suddenly giving shader.find and shader.propertytoid defination not found error. Im using unity 3d 2018.2
View ArticleNo PostProcessing in Vuforia AR
Hello I want to add post processing on my Vuforia AR camera. But when I add the postprocessing behaviour the post processing has no effect at all. All I want to do is add some bloom to my emissive...
View ArticleHow to enhance 3D graphics in Unity for mobile devices?
Maybe you know some shaders or other ways that can do the thing. I am making a game and it looks awesome in Photoshop![alt text][1]:) But in Unity it is kinda sad because I lose all the smoothness and...
View ArticleQuestion about AssetPostprocessor - where is the processed fbx?
So I am using AssetPostprocessor to add bones to my fbx model. Works great! I love it and big thank you to Unity for adding this functionality. However after I add new bones I would like to re-import...
View ArticlePost effect is not working with materials created at runtime on mobile
I have a post processing effect on mobile. When i run this using an already created matrerial (Graphics.Blit(source, target, material);) is working but when the material is created during runtime is...
View ArticlePost process stack not exporting with standalone
The post processing works fine int he editor but when i go to export the game none of the effects show as if its been disabled. I didnt do it in code, is there a setting i have to add or change?
View ArticleCreating Chalk-drawing Post Processing
I am new to C# and would like to create a chalk drawing post-processing effect. I want it to create a grain of chalk with the minimum radius *GrainMinSize* and the maximum radius *GrainMaxSize*, and...
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