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Need help with post processing error.

So I've updated unity to the newest version and updated the post processing stack and now I'm getting this error:...

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im using post processing stack for the first time and then this happen, what...

![alt text][1] [1]: /storage/temp/130035-help.png

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How do you port old shaders to hlsl so they work with the new post-processing...

I recently upgraded my project's graphics pipeline to the new lightweight srp. When it comes to shaders I'm a complete novice. I tried to port several of my old shaders that I had attached to my camera...

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Player falling down after post processing turned on.

So when I turn on post processing by a button in the game and then I click "Play" the character starts falling down. The floor has mesh collider and my character has box collider and rigidbody...

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Post Processing Error

I use the post processing that is in the package manager of unity 2018.3 everything works great with no problems. But if I try to use it in my scripts it is bugged and shows an error in visual studio...

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Some way to avoid Post Processing Color Grading

Is there any way to Apply LUT (Look up Table) on texture. Like Get the same result without Post processing. because its a mobile game don't want to add load on mobile CPU and GPU. -----> Tried on...

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OnPostRender on android not called

I have a post process effect that is shown in the editor but when I build the game on android it is not visible. I found that the OnPostRender method is not even called in the script. Has anyone...

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Wind filter in Unity Shader?

Could someone suggest me how to go about getting the wind filter effect in Unity Shader similar to the one available in photoshop and gimp? I did a lot of research and try to read gimp source code, but...

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VR Post processing not woking in Lightweight RP

Hello, anybody have a solution for enable post processing (stack v2) in vr on LWRP? When I press start in editor my pp disappears. Windows 10 LWRP 4.6.0 Unity 2018.3.1f1 PP Stack v2

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Custom Post process effect creates only a triangle on the screen.

Hi! I'm new with shaders, so maybe this is a noob question, but I didn't found any solution on the web so: I wrote this edge detection shader for use it in a post process effect. It is working "fine"...

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Callibration Scene for HDRP

Does anybody have Unity's Calibration Scene upgraded to 2018.3 and HDRP?

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Post Processing not working properly with camera transition,

Hello, I have a problem with Post Processing. In my project I have a transition between an orthographic and perspective camera using the following script. It seems to be working, but whenever I am...

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Weird post processing artifacts from a tree

I made a tree in the built-in tree creator and after adding leaves it made this weird lighting/bloom artifact. Any thoughts on how this happens or how I can fix this? I have the newest editor and...

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How to get Initial texture in Post-Processing Stack v2

Hello. I'm trying to write a custom post-processing shader with new **Post-Processing Stack v2**. I already have a few effects in my pipeline, but I need to determine whether I apply them or not based...

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Post-Processing

![alt text][1]Hi there, When i try to use post processing ambient occlusion a dark line comes in the middle of the screen.(I made the line more intense so commenters can see) If I use high precision it...

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What is the best way to achieve blur, bloom and desaturation on Oculus Go?

I am using the LWRP and Shader Graph in the project for some other effects, but haven't been able to get Post Processing (PP) to deploy to the Oculus Go. After some research it seems like PP just isn't...

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Exporting custom render passes

I've been trying to wrap my head around this one - its fairly simple to do it in Unreal Engine, but some reason the answer eludes me when it comes to unity. ---------- So my question is: Is it possible...

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Post Processing v2 not working in Unity 2018.3

I am trying to get some lights going on in my main project using emissive materials and planes. They are providing light just fine however when i tried getting the bloom effect working nothing...

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Post Processing V2 SSR looks glitched

Hi! I've been trying to use the post-processing stack v2 (I imported it from the package manager if it matters) and the ssr effect looks like this: https://www.youtube.com/watch?v=poltwzXXVS4& Any...

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How to properly declare a TextureParameter in a Custom PostProcessing Effect?

Hello guys , I'm having a bit of troubke when trying to make cuatom postbprocessing effects that require extra texgures . Here is my code : [Serializable] [PostProcess(typeof(TextureOverlayRenderer),...

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