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Change Post Process Volume Color Grading at runtime

Hi there, basically what I want to do is to change the gain-color-values in my color grading override of my "post process Volume(Script)" with a mouseclick. Sounds easy enough but so far I got nothing...

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Post Processing v2 Volume has no effect

Using unity 2018.3, I can't seem to get post processing stack v2 to work.I have set up the game objects and layers correctly, but the only effect that works is the anti-aliasing from the PP-layer....

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2D glow post possessing effect.

I want a glow post possessing effect that works on the hole screen. I had the idea of having the screen copy it's self blurring that copy and then reducing the alpha of the copy (so it's more see...

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Layers and cameras with post processing

Hello I have not tried post processing before so i have no idea what im doing. I Have two cameras, one sees everything expect the gun and one sees only the gun. However when I press play there is only...

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Would the Post Processing Stack still work if I were to add the behavior...

Title is main question. I have enough cameras in my scene that it would be a massive pain to add the Post Processing Behavior script to each one manually. Could I add it at runtime in bulk and it still...

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How to blur a 2d sprite with transparency?

Hello, I'm developing a 2D game, and I want to blur some sprite layers to show them blurred on top of an un-blurred background. I can't find a way to achieve that. Here's an example image to illustrate...

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Can I restrict PostProcessor usage to capable devices?

Hi, I have a project for IOS mobile almost complete, and would like to add some PostProcessor effects. On newer more capable devices it seems to work ok, but on older devices it struggles. My question...

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How to acces Depth Of Field Focus Distance through script in Post Processing...

I try do do dynamic depth of field using Post Processing Stack v2, but i can't acces Depth of Field Focus Distance through script. I don't know how te set it's value, I can't find any answer in...

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Unity release build cannot show images when used the multi-pass rendering

Hi, I wrote a script for multi-pass rendering, which is to render images in different resolutions. For example, the first layer with a full-screen low resolution render into a texture. The second layer...

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Does PostProcessing not work in HDRP with Unity2019.1?

I have had an issue, where after upgrading a project from 2018.3 to 2019.1 (alongside many other errors) all of the post processing disappears. The volume is still there and I can edit the profile, but...

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Bloom does not work in Build

Hello, i use bloom from the post processing stack in combination with HDR-Color / emission to add a glow effect to Images. This worked fine in 2018.3, but in 2019.1 it only works in the editor but not...

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How do you change PP effects at runtime?

I want to be able to script the Post Processing stack to enable and disable specific effects and the entire post processing profile in script at runtime. I'm using two UI toggles to change PP effects....

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How to create color balance shader?

Hi guys. I have been trying to implement my own color balance that i will apply on camera, For that i used this formula: **R** = 255 / ***Rw*** * R1 **G** = 255 / ***Gw*** * G1 **B** = 255 / ***Bw*** *...

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How to stop Post Processing from affecting 2D VFX in a 3D Game

So I had a Player with 2 cameras: 1 for the 3D world(main), 1 for UI. The main camera has a post processing Layer and the UI one doesn't. Everything working fine till now. The problems come when I...

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Change Depth of Field in Unity while Runtime

I want to change the Depth of FIeld Focal Length of my Post-Process Volume, when my ball hits too many Obstacles. I cannot really acces the Value of the Post processing DOF even tho I tried it in...

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Changing Post process V2 with C#

There are a lot of tutorials on how to use the new Post Process v2 but very little to no information on how to effect the stack with a script. I am trying to manipulate a post process with C# and the...

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HDRP ambient occlusion is not working with orthographic camera

Here is my scene and settings: PostProcess volume: ![alt text][1] With orthographic camera: ![alt text][2] With perspective camera: ![alt text][3] The only difference is projection mode. We can see AO...

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disabling script on contact with collider

I added Post processing asset to my project for underwater. I added camera trigger sphere collider. Water has tag Water. Water has trigger collider box Camera has scipt CameraLeavingWater.cs So when...

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Wind filter in Unity Shader?

Could someone suggest me how to go about getting the wind filter effect in Unity Shader similar to the one available in photoshop and gimp? I did a lot of research and try to read gimp source code, but...

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HDRP-Moire Effects - Artefacts

Hello, we have the following issue. We are using Unity HDRP with Unity 2018.3.6. We need to add a fabric texture with high frequencies to a Lit Shader material that has additionally a normal map and a...

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