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Change Depth of Field in Unity while Runtime

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I want to change the Depth of FIeld Focal Length of my Post-Process Volume, when my ball hits too many Obstacles. I cannot really acces the Value of the Post processing DOF even tho I tried it in Update with properties like dof.value = Mathf.Lerp(1f,20f,speed); etc... But it just isnt't getting to the Point I want it to. **I have already tried the Quickvolume guide, but that also didn't work.**

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