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Unity release build cannot show images when used the multi-pass rendering

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Hi, I wrote a script for multi-pass rendering, which is to render images in different resolutions. For example, the first layer with a full-screen low resolution render into a texture. The second layer has a higher resolution but smaller image scope also rendered into a texture. After that, I draw these two layers texture into the camera view, so the overall image will have different resolution. The problem is, it works in Unity edit model but when I build a release version, I can see nothing on the screen. It looks like the images are not drawn on the camera view. The same scene without multi-pass rendering processing, the release build works. Could anyone tell me what's the problem it could be? Here are the screenshots: In Unity Edit model: ![alt text][1] In release build: ![alt text][2] [1]: /storage/temp/136349-multi-reso.png [2]: /storage/temp/136350-release-build.png

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