I am trying to get some lights going on in my main project using emissive materials and planes. They are providing light just fine however when i tried getting the bloom effect working nothing happened.
I moved to a blank project to do some testing and this is what i found.
Using just Post processing v1 and bloom everything worked just as expected. My emissive material produced bloom around its edges.
Using Post processing v2 nothing i did could make the bloom appear. Added a layer and a volume set to global with a bloom effect on it. No change in settings could get it working. Other effects still worked.
Is this just a bug with unity 2018.3 and i need to just stick with v1 or am I missing something ?
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