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How to properly declare a TextureParameter in a Custom PostProcessing Effect?

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Hello guys , I'm having a bit of troubke when trying to make cuatom postbprocessing effects that require extra texgures . Here is my code : [Serializable] [PostProcess(typeof(TextureOverlayRenderer), PostProcessEvent.BeforeStack, "Custom/TextureOverlay")] public sealed class PostProcessingEffect_TextureOverlay : PostProcessEffectSettings { [Tooltip("Texture To Apply")] public TextureParameter overlayTexture = new TextureParameter(); [Range(1.0f, 20.0f), Tooltip("Texture Repeat Factor")] public FloatParameter textureRepeatFactor = new FloatParameter { value = 1.0f }; [Range(0f, 1f), Tooltip("Effect Opacity")] public FloatParameter opacity = new FloatParameter { value = 0.5f }; public override bool IsEnabledAndSupported(PostProcessRenderContext context) { return enabled.value && (overlayTexture != null) && (opacity>0); } } public sealed class TextureOverlayRenderer : PostProcessEffectRenderer { public override void Render(PostProcessRenderContext context) { var sheet = context.propertySheets.Get(Shader.Find("Hidden/Custom/TextureOverlay")); sheet.properties.SetTexture("_OverlayTexture", settings.overlayTexture); sheet.properties.SetFloat("_TextureRepeatFactor", settings.textureRepeatFactor); sheet.properties.SetFloat("_EffectOpacity", settings.opacity); context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, 0); } } As you can see , I´m declaring the texture and setting it to new TextureParameter(). However in editor I'm always getting erros concerning that texture. The most common one is "Argument Null Exception , Argument cannot be null. Parameter Name:Value" I really don't know what to do , when I move something in the effect editor or add the effect to the post processing cinemachine component those errors show up . But whem I'm in play mode they seem to go away.

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