Hi,
Is there way to output to multiple render targets in the [Shader Graph][1]?
For instance, can I record screen space normals to a secondary render texture and use that output in a post process?
Is there a better approach to achieving this in LWRP?
Any direction is appreciated, thanks! [1]: https://unity3d.com/shader-graph
Is there way to output to multiple render targets in the [Shader Graph][1]?
For instance, can I record screen space normals to a secondary render texture and use that output in a post process?
Is there a better approach to achieving this in LWRP?
Any direction is appreciated, thanks! [1]: https://unity3d.com/shader-graph