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Unity Post Processing Stack

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Hi ! I get a question about unity post processing stack to the shaders. I think everytime im using Bloom and Depth of field checked, this glitch that i believe come from shader is look like this. ![alt text][1] [1]: /storage/temp/125811-screenshot-13.png im not good at shaders nor graphic so please spare me xD thanks alot for anyone who try or help me here.

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