Hi ! I get a question about unity post processing stack to the shaders.
I think everytime im using Bloom and Depth of field checked, this glitch that i believe come from shader is look like this.
![alt text][1]
[1]: /storage/temp/125811-screenshot-13.png
im not good at shaders nor graphic so please spare me xD thanks alot for anyone who try or help me here.
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