So I am using AssetPostprocessor to add bones to my fbx model. Works great! I love it and big thank you to Unity for adding this functionality.
However after I add new bones I would like to re-import the updated model back into blender so I can review it better and assess possible ways to improve it. Blender offers many ways to visualize models that are not available in Unity. I thought that AssetPostprocessor is changing the original fbx but apparently that is not what is happening, instead Unity stores somewhere the updated file. Some information is stored in the meta file, like the names of the new bones but not the new weights. Is there a way to access the newly generated fbx?
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