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Post Process v2 conflicts with a monobehaviour having OnPreCull and OnPreRender

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I am using [this script][1] to flip the image rendered by the camera. It works as expected. But as soon as I activate any Post Process effect on the same camera, those effects look totally broken and exaggerated. Without the flipping script the pp effects are ok. Is there a way to have both the custom behaviour and the pp effects? (I am using Unity 2019.1.7f) [1]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnPreCull.html

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