I am using [this script][1] to flip the image rendered by the camera.
It works as expected. But as soon as I activate any Post Process effect on the same camera, those effects look totally broken and exaggerated. Without the flipping script the pp effects are ok.
Is there a way to have both the custom behaviour and the pp effects?
(I am using Unity 2019.1.7f)
[1]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnPreCull.html
↧