Postprocessing vignette follows player
I use the post processing plugin and want the vignette to follow the player, means: the center of the vignette should always be at the players position. However I get an error, postprocessing vector2...
View ArticleAdjust Brightness Screen
Hello everyone, I was wondering if anyone knew how to make one of those Adjust Brightness screens that you see in a lot of games, specifically horror games. I figure I have to use a slider, but I am...
View ArticlePostProcess Uber shader stripping
I'd like to include only one particular effect (linear HDR Bloom with fast mode) to my project. Uber shader variants compiling takes significant amount of time just because of this. Can anyone suggest...
View ArticleAndroid post processing (Kindle Fire HD 10 and more?)
I've been trying to figure out an issue with a project not displaying right on Kindle Fire HD 10s. (Depending on the root cause, it likely affects more than those devices.) After troubleshooting for a...
View ArticleFlip Camera Render with Post Processing Effects?
Is there a way to flip the camera output with post processing effects? I know i can do it with the projection matrix but i wanted to know if it was possible to do with post processing effects? The...
View ArticleMotion blur on moving object - without moving the camera (post-processing...
Hello, I am trying to have my fast moving objects blurred - I notice the motion blur on the post-processing stack only works when moving the camera around; it does not blur anything when the camera is...
View ArticleI updated my unity project and now the post proccesing package doesnt work...
I updated my unity project and now the post proccesing package doesnt work anymore. NullReferenceException: Object reference not set to an instance of an object...
View ArticleHow to set default texture value in Post-processing stack V2
When programming a custom effect in for the Post-processing stack v2, I can properly set default Float values. But how about default Texture values? public sealed class Watercolor :...
View ArticleHow To Blur Distance With Depth Of Field?
Hi, I played around with this for quite a while, but whatever I do I can't get a setting that seems right. I would like to blur the background/distance of my game. I don't need a dynamic focus, just a...
View ArticlePaused motion blur artifact in built-in post processing stack v2
Hello! When adding a motion blur effect using the built-in render pipeline and the post processing stack v2 from the package manager, if you pause the game and then move something there is an...
View ArticleCopy,Graphics.CopyTexture error with PostProcessing Effects
I am working on a project and everything was fine until I started getting this error on every frame "Graphics.Copy Texture can only copy between same texture format groups (d3d11 base formats: scr=27...
View ArticleCombine cameras before post processing step?
Currently my game uses 3 cameras. I noticed that unity's multiple camera system maintains depth data. For example, objects rendered on camera 2 may appear behind or in front of objects camera 1. I'd...
View ArticleHow to change Focus Distance at run time? Using PostProcessing Depth of Field.
Hi I'm using Unity 2019.1.1f1 and the LWRP. I want to change the Focus Distance of the Depth of Field Effect using Post Processing. I've read all of the numerous posts on here and still don't have an...
View ArticlePost Process v2 conflicts with a monobehaviour having OnPreCull and OnPreRender
I am using [this script][1] to flip the image rendered by the camera. It works as expected. But as soon as I activate any Post Process effect on the same camera, those effects look totally broken and...
View ArticlePost Processing with oblique frustum
Hi everyone, I'm using 6 cameras with oblique frustums in order to display onto a 240° curved dome screen. I have a script attached to each of the cameras in order to set a custom oblique projection...
View ArticlePost processing volume and AR camera
,I am working on an AR app and we wanted to have glowing assets on the screen, however, as we use the Postprocessing volume for the Gloom effect, said effect renders on the whole screen, so the Gloom...
View ArticleLinear color space brakes Post proccecing
Hi, When I switch from gamma to linear my camera shows a black screen with a pink triangle... Please help! https://www.photobox.co.uk/my/photo/full?photo_id=502034221479...
View ArticleHow to remove weird "shadow/light" lines?
Hi guys, i have different rooms in my scene and for the floor i used a lot of wooden boards all close together, with a small gap between each one (that's an example of my scene :...
View ArticleColor blending mode like photoshop has
Hello, i would like to ask a question, i am developing a 2d game and i would like to put a image on top of all of my layers and put there a color blending mode (like photoshop has) to make all the...
View ArticleHow to get Bloom effect only on emissive materials HDRP Volume component
Hey, is there a way to set bloom to only affect objects that have a material with emission checked? I'm using the HDRP, so I'm using the built in Volume component for the post processing. Previously on...
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