Quantcast
Channel: Questions in topic: "post processing"
Viewing all articles
Browse latest Browse all 713

Combine cameras before post processing step?

$
0
0
Currently my game uses 3 cameras. I noticed that unity's multiple camera system maintains depth data. For example, objects rendered on camera 2 may appear behind or in front of objects camera 1. I'd like to combine two cameras into a render texture *then* run post-processing, before overlaying the results of camera 3, which could appear in front or behind. The catch is I'd have to post-process on each camera one by one THEN combine them at the end. The workflow I want would work as follows: 1. Render camera 1 to texture A 2. Render camera 2 to texture A 3. Post-processing filter A on texture A 4. Render camera 3 to texture B (showing only visible portions) 5. Post-processing filter B to texture B 6. Combine texture A and texture B Is this possible?

Viewing all articles
Browse latest Browse all 713

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>