Post Processing Layer does not have any effect
Hello, i want to enable PP on my Project, so i add the Post Processing Layer Component to my "Main Camera". Setting AA modes does nothing at all (in Gameview, Sceneview and running Game). The Camera...
View Articlewhy the effects of the Post Processing stack do not activate through an...
Hello In this script I try to activate the threshold effect of the unity Post Processing stack when the GameObject "sun" is in a certain rotation. To do this I wrote a Debug.Log to verify the rotation...
View ArticleCombining separate, post-processed Cameras
![alt text][1] [1]: /storage/temp/144639-help-me.png I have three cameras, each seeing only a single layer, and want to add separate post-processing effects to each of them and combine them...
View ArticleHow to capture the screen with post-process applied?
I want to capture the screen with any active post-process applied, but none of the post-process are included in the texture. is anyone able to walk me through the code for generating a screen capture...
View ArticleRunning an OnRenderImage effect before the post processing stack (v2)
Hi. How would I execute a full screen effect written for OnRenderImage before the post processing stack renders? In the default setup any OnRenderImage methods are called after the post processing stack.
View ArticlePost processing stack is not showing up in build mode
I am using post processing stack for my game and it shows up the effects I add in game view and scene view, but when I build the game(or build and run) the post processing effects are gone. I am not...
View ArticleWebgl Multi Scale AO not working in build
Hi, With Unity 2019.2.2, postprocessing 2.1.7 with Ambient Occlusion Multi Scale building for Webgl. On build AO is not showing, Is there something I'm missing? Work with scalable AO but not with Multi...
View ArticleHDRI Sky - rotation change
Hello Community. ![alt text][1]I have added post processing to my project and i would like to change the rotation of the Sky in the script. I thought I found a function in PostProcessVolume but that...
View ArticleEditing values from Post Processing
I've been looking for this for a while but I can't find an answer, how would I edit individual values in a post processing profile in a script? I want to be able to toggle and edit values from...
View ArticleHow to use Post Processing AND a Camera Script,How to use a camera script AND...
So I am using the PixelBoy script on my camera to give my game a pixelated look. I would also like to use Bloom and Grain from the post processing volume profile but I can't seem to get both of them to...
View ArticleAnti-aliasing not working when using HDRP
Anti-aliasing not working when using HDRP. When i turn on any anti-aliasing nothing happens no matter if it msaa or one of the others
View ArticleCapture Screen with post effect
Hello. I search my problem but i don't find clear answer. I use Edge Detection and try to save result to render texture then save whole data to png file. private void CreateScreenShoot() { if...
View ArticleScalable Ambient Obscurance and orthographic camera
Using Unity 2019.2 and latest Post-Processing stack. But Ambient Occlusion with `Scalable Ambient Obscurance` mode doesn't work at all with orthographic camera. Switching to Perspective camera enables...
View ArticlePost Process v2 Layer without effects causes weird blur (bad VR experience)
I am making a game that is VR and Non-VR compatible. I was using Post Processing Stack V1 at first without issues, but had to swap to V2 due to a 3rd party effect needing it. Sadly, now, with only a...
View ArticlePostprocessing effect in Oculus GO
Hi , I want to make PostProcessingEffect(Bloom) in Oculus GO , but it's difficullt. So I want someone's help. My environment => Unity2019.1 + SinglePathStereoRendering + ForwardRendering I tried to...
View ArticleHow to capture screenshot with post process effect?
Im using Edge detection post process effect (https://docs.unity3d.com/540/Documentation/Manual/script-EdgeDetectEffectNormals.html) Script is attached to my camera and wondering how to capture screen...
View ArticleURP Post Processing Volume 2019.3.0b1 VR Display Duplicated
I've just updated my Unity version to 2019.3.0b1, and everything is working well except for the display put when I test my game with a VR headset. I've found that turning off "Render Post Processing"...
View Article(Unity 2019.2) Post Processing errors with Deferred Rendering Path
The `Post Processing Volume (v2.1.7)` component sends out hundreds of errors when I move my cursor into scene view or click. Graphics.CopyTexture can only copy between same texture format groups (d3d11...
View ArticlePostProcess shader - Generate plane perpendicular to World XZ
I am trying to simulate uneven density in screen space fog (post process). In fragment shader, I would like to generate flat UV coordinates for density mask, which should be perpendicular to the world...
View ArticlePost processes working on UI elements,Post processes work on in-world GUI...
Hi! We have a problem with the project. We have two types of UI. One ordinary, general (A in the screenshot), and the other, tooltips that pop up over objects in the world (B). After adding post...
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