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(Unity 2019.2) Post Processing errors with Deferred Rendering Path

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The `Post Processing Volume (v2.1.7)` component sends out hundreds of errors when I move my cursor into scene view or click. Graphics.CopyTexture can only copy between same texture format groups (d3d11 base formats: src=27 dst=9) I only get these errors when my camera's rendering path is set to `Deferred`. However, if I change my camera's rendering path to `Forward`, the errors go away immediately. I need `Deferred` rendering as I am using more than 4 point lights in my interiors, and need them to persist when I bake my lightmaps. Any info on the matter very appreciated!

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