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URP Post Processing Volume 2019.3.0b1 VR Display Duplicated

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I've just updated my Unity version to 2019.3.0b1, and everything is working well except for the display put when I test my game with a VR headset. I've found that turning off "Render Post Processing" on camera fixes it, but I would like to keep my bloom and vignette effects. Any ideas?

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