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How to capture the screen with post-process applied?

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I want to capture the screen with any active post-process applied, but none of the post-process are included in the texture. is anyone able to walk me through the code for generating a screen capture with post-process applied to it? currently, my code looks like this: /// /// Method for capturing the screen with post process applied /// private IEnumerator CaptureScreenshotWithPostProcess() { RenderTexture renderTexture = new RenderTexture(Screen.width, Screen.height, 32); Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); Camera camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent(); RenderTexture.active = renderTexture; camera.targetTexture = renderTexture; yield return new WaitForEndOfFrame(); Rect rect = new Rect(0, 0, Screen.width, Screen.height); Vector2 pivot = new Vector2(Screen.width / 2, Screen.height / 2); texture.ReadPixels(rect, 0, 0, false); texture.Apply(); m_MenuBackground = Sprite.Create(texture, rect, pivot, 180f); camera.targetTexture = null; RenderTexture.active = null; }

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