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I have three cameras, each seeing only a single layer, and want to add separate post-processing effects to each of them and combine them ***afterwards***.
It is important to note, that the combining has to be done afterwards, as I do not want the shader of *camera 1* to recolor everything below it.
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For the record I've been trying with Graphics.Blit, but cannot figure out how to preserve the transparency/stencil buffer between "blits".
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