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How to get Bloom effect only on emissive materials HDRP Volume component

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Hey, is there a way to set bloom to only affect objects that have a material with emission checked? I'm using the HDRP, so I'm using the built in Volume component for the post processing. Previously on the original Post Processing stack there was a filter for the bloom that objects had to be a certain brightness. I don't see how to do that now. Any help appreciated, thanks. :)

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