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Why use pipelines?

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Hi there, I've been trying to figure out why I should use a pipeline.. I started a project a couple of months ago on the default 3D template (NOT a pipeline), and just upgraded to the LRP today. However when I updated I ran into a few problems with my post processing. For one, Ambient occlusion wasn't supported. Neither was Motion Blur.. So can anyone tell me why I would even use a pipeline? I can use post processing without it (even get AO and Motion blur). I even had to remake some of my level in order for the texture to not be pink...

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