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Post Processing bloom and vignette are pixelated and squared

You can clearly see pixelated vignette and squares around bloom. In editor everything is fine, but after builing on android everything becomes awful. Also fps is so low even on high-end devices. I used...

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texture image overlay on screen,overlay texture image on screen

Hello, I am looking for a way to apply a texture image on all 3D objects on my scene to give a paper texture effect directly on the screen. The blending mode I am looking is call overlay in photoshop....

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Overlay video on top of game,Overlay video on top of game in unity

I have been working on this game set in the 1940s, and I have been wanting to use this vintage film grain with grunge lines on top of unity. Is there some way that I could either overlay this clip on...

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Why use pipelines?

Hi there, I've been trying to figure out why I should use a pipeline.. I started a project a couple of months ago on the default 3D template (NOT a pipeline), and just upgraded to the LRP today....

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HDRP Depth of field change settings in script,Updating HDRP Depth of field in...

I have created a new Scene Settings and added a Depth of Field override to the volume that was created from that. In it, I set the focus mode to use physical camera, then changed the focus distance....

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Modify final Android Manifest in IPostGenerateGradleAndroidProject

Hello, I need to modify the final (fully merged) android manifest. Currently, I am trying to do this in IPostGenerateGradleAndroidProject. I found a merged manifest at path...

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2D bloom effect

how to do a simple bloom effect on camera. i've searched a ton but didnt find any up-to-date solution. im stupid so pls be thorough

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Unity 2019.3 URP VR [Htc Vive] - post-processing not working properly

Hey there, I'm playing around with **Unity URP and VR** (HtcVive) and as I hit play, the final image looks like this: ![alt text][1] When I disable Post-Processing field, all is good. So I thought...

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Unity 2019.3 - Post Process Stack v2 not working

I've been using the post-processing stack v2 in the LWRP. Since the 2019.3 update, all the post-processing effects have stopped working and I cannot figure out how to fix the issue. Can anyone help me?...

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2019.3 URP - Post Processing not working (Volumes)

Hello, I've just updated to 2019.3 & removed the old post-processing stack. I read the documentation for the new URP post-processing with volumes & I've added the volume to my camera, set to...

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How do I change a game object's saturation?

The game starts of in black and white. I'm trying to make an object's " color saturation" change when the mouse is over it, so that it stands out from the environment. when the player moves the mouse...

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Post processing is not visible on mobile apk build

I discovered that post processing effects are not visible on the apk build on mobile. So, I setup a new Project with URP on Unity 2019.3.0f5 and increased the post processing bloom effect intensity, it...

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I have a problem with post-processing in my game

When I play my game it starts to use the 95% of my GPU 3D but if i run it in the editor, it runs perfectly. Also the "Time.deltatime" gets super slowly

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Built game colors look way brighter/duller than in the editor

The top is how it looks in the editor. The bottom Pic is how it looks after exporting it and playing the executable. I've tried building it multiple times and disabling certain features. It's not the...

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Lens Distortion

I would like to know if there is a way to have an outwards zoom lens distortion effect. I'm not entirely sure how this effect is called but the idea would be to transform this cube seen from the front...

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URP Custom volume overrides

I wanted to create a colored fog effect so I looked into creating custom image effects for the post-processing of URP, similar to how custom effects could be written for the post processing stack, but...

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[SOLVED] How do I change the values of an HDRP Volume Profile at Runtime?

I've been looking around the internet for a few hours now, trying to figure out how to access and modify values on the HDRP Post Processing Profiles at runtime. Nowhere can I find documentation that is...

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How to cut a hole in URP with Stencil buffer / depth masking?

What I'm after, think: "shiny black-and-white spaceship flies through colourful hyperspace with an colourful UI slapped on the top. So far, I think the solution is using camera stack like this:...

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Post processing not working on LWRP

Hey I'm using Unity 2019.3 and the post processing effects don't work when I'm on the LWRP. i don't know if this is a bug or im missing something?

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How do I change shadow param of an HDRP Volume Profile?

Hello, I search how to change some value (here shadow param) of my HDRP volume profile in script but i found nothing... i need some help if someone know how to :)

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