I would like to know if there is a way to have an outwards zoom lens distortion effect. I'm not entirely sure how this effect is called but the idea would be to transform this cube seen from the front top:
![alt text][1]
into a view from the front while also seeing the 4 adjacent sides of the cube. The idea would be to basically see the depth of the cube but from the front. Without having to rotate the camera. So objects that are far away from the camera would shift on the other axes (eg. if z = 5 then instead of y = 0, y = 3).
Is there a name of this effect? This is not exactly fish eye. Any hint and tipps are very appreciated.
The cube seen from the side is:
![alt text][2]
[1]: /storage/temp/152859-screenshot-2020-02-14-at-222219.jpg
[2]: /storage/temp/152860-screenshot-2020-02-14-at-222205.jpg
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