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Best way to exclude canvas from postprocessing

I'd like to exclude several types of canvases - both screen space camera and world space - from being included in the post processing effects. What is the most convenient way to do this?

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Post-Processing Stack V2 has no effect

I have the Package installed completely correctly, volume and layers are set up as they should be and are on the post-processing layer, I've made sure it's hooked up correctly in Project settings, I've...

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changing post processing effects realtime in 2019.3

I am trying to change the focus distance for depth of field through scripting. The code below used to work in previous versions. But now, it doesn't using UnityEngine.Rendering.PostProcessing; ......

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After changing build platform from Android to PC all objects have become red !!!

After adding Post Processing effects on my android project i changed the build type to windows to check it out.But everything is Reddish (literally)!! please help Post processing effects i added :...

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HLSL Post Process Shader Fixing UV/Texcoord

Hey, I am trying to make a simple Wobble shader using HDRP and custom post processing in HLSL. However, I am getting black areas on the edges of the screen where texcoord's x value is not within the...

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Emission showing up in scene view not in game view?

I am using unity 2019.3 and I have a light saber with a emission material on it and the emission effect is only showing in the scene view and not the game view. How can I make the emission effect show...

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How to manipulate PostProcessing effects settings during execution with c#?

I need to change the intensity value of my current Vignette effect depending in specific conditions. So far I haven't been able to achieve this. Please help! *Image of what I want to achieve:* ![alt...

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Unity Mobile LWRP Android performance settings

I'm trying to make some optimizations on my game and i started with a good document on Unity https://docs.unity3d.com/Manual/MobileOptimizationGraphicsMethods.html I 've read a bunch of other things...

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Unable to switch Post-Process Layer to PostProcessing LayerMask

Hello all, II got an issue on PostProcessing Effect : When I try to change Post-Process Layer to the one I'm interesting to (8: Postprocessing) I always got the same result : Mixed... Crazy thing is if...

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2D: Can I use URP Post Processing Volume on a specific object?

Can I use URP Post Processing Volume on a specific object in a 2D project? For example: is it possible to render BG with bloom and a character on a foreground without bloom? Or is it possible to color...

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How to use the new Post processing to make a SPECIFIC sprite in the scene...

From the version 2019.2 there is a new Script called "Volume" for Post Processing, I'd like to use it to add glow effects on SOME objects in my scene. But the gloom is global, it either affects all the...

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Post Processing with Culling Mask

I have some Post Processing effects in the game but when i try to use a Culling Mask with a different camera to stop the characters arm going through objects, the Post Processing causes the background...

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Change variable through multiple scenes

Hello! I tried to make a settings menu where i can activate or deactivate the bloom and vignette effect of my post processing volume. In the menu everything is working, but when i click play, the post...

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Universal RenderPipeline.Post Processing doesn´t work in playmode.

so I used post-processing and the I ant to try out how it looks, but when I enter Playmode I can´t see any changes? Thanks for your help.

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Weird post processing on blur default pipeline

![alt text][1] I'm getting this weird banding effect when I turn on blur. Any idea why this might be happening? I'm using the Post Processing Stack V2. [1]: /storage/temp/155842-blur-weird.png

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HDRP - How do I make one volume which only affects UI, and another which...

For the last week I've been trying to find a way to have one post-processing volume affect all of the 3D objects in the scene, and another volume which will only be applied to the UI. For example,...

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Why can't I Import the Post-Processing Library?

Hi, I want to change my post-processing in my C#-coding, but can't seem to use the following Code: using UnityEngine.Rendering.PostProcessing; It does only find UnityEngine.Rendering, not...

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Simple blur in unity 2019?

Hi, I am making a FPS game and I wish to blur part of the screen when aiming a weapon. This blur should be adjustable in intensity. In unity 5, there was just the standard optimized blur script. I...

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Save image from camera with post processing.

Since formatting in Unity Answers is awful, here is the StackOverflow post with pretty formatting: https://stackoverflow.com/questions/61167603/save-image-from-unity-camera-with-post-processing-effects...

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Post Processing Reflection Issues

I'm currently using Unity 2019.3.7f1. Pictures show what happens before and after adding in the post processing filters. I outlined the weird cut off of the effect in red. I'm not entirely sure what's...

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